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Old 05-17-2001, 04:00 PM   #21
Vaskez
Takhisis Follower
 

Join Date: April 30, 2001
Location: szép Magyarország (well not right now)
Posts: 5,089
Quote:
Originally posted by Azred:
The hex code for "detect traps" is 96 and the code for "skill traps" (which is the ability to remove traps) is 5B. A spell targeting the mage (self) which grants both of these abilities at 100% for maybe 1 turn would be easy; just apply a casting sound and the appropriate visual spell hit. I'm still working on that part, though. *sigh*

Well Azred knows how to use IE! Well done that man! j/k man
Seriously, there isn't a spell effect AFAIK for adding the thieving skill button or for removing traps.
However Dutk, did u check out the stuff Mike sent us? This could be it and I'm ashamed of myself for not thinking of it!
U know?

FindTraps()
RemoveTraps("Trapname")

And u can make this be activated by a spell or an item.
If u want an item to allow this, just use
IF
PartyHasItem(XXX)
.....

or use
IF
HasItem(Player1, XXX) etc. I'm sure u can work it out

or for a spell, just check in the script for the kit, or Baldur.bcs for

IF
SpellCast(Myself,YYYY)
THEN
RESPONSE #100
FindTraps()
RemoveTraps(trapname)
the only problem is finding those damn trap names. Oh well a LONG IE session it is then *sigh*


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