Quote:
Originally posted by Azred:
The hex code for "detect traps" is 96 and the code for "skill traps" (which is the ability to remove traps) is 5B. A spell targeting the mage (self) which grants both of these abilities at 100% for maybe 1 turn would be easy; just apply a casting sound and the appropriate visual spell hit. I'm still working on that part, though. *sigh*
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Well Azred knows how to use IE! Well done that man!

j/k man

Seriously, there isn't a spell effect AFAIK for adding the thieving skill button or for removing traps.
However Dutk, did u check out the stuff Mike sent us? This could be it and I'm ashamed of myself for not thinking of it!
U know?
FindTraps()
RemoveTraps("Trapname")
And u can make this be activated by a spell or an item.
If u want an item to allow this, just use
IF
PartyHasItem(XXX)
.....
or use
IF
HasItem(Player1, XXX) etc. I'm sure u can work it out
or for a spell, just check in the script for the kit, or Baldur.bcs for
IF
SpellCast(Myself,YYYY)
THEN
RESPONSE #100
FindTraps()
RemoveTraps(trapname)
the only problem is finding those damn trap names. Oh well a LONG IE session it is then *sigh*