Quote:
Originally posted by Vaskez:
IEEP uses the hex codes for spell effect. If someone could find this hex code we could use it. Although maybe the disarm skill isn;t implemented the same way as other effects. I'll look into it
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The hex code for "detect traps" is 96 and the code for "skill traps" (which is the ability to remove traps) is 5B. A spell targeting the mage (self) which grants both of these abilities at 100% for maybe 1 turn would be easy; just apply a casting sound and the appropriate visual spell hit. I'm still working on that part, though. *sigh*
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An intelligent mind is the key to the universe.
The most distressing thing about practicing magic is the fact that even the most learned sorcerers cannot accurately describe what magic *is*....