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Old 05-15-2001, 02:01 PM   #12
Azred
Drow Priestess
 

Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 55
Posts: 4,037
Quote:
Originally posted by Vaskez:
IEEP uses the hex codes for spell effect. If someone could find this hex code we could use it. Although maybe the disarm skill isn;t implemented the same way as other effects. I'll look into it
The hex code for "detect traps" is 96 and the code for "skill traps" (which is the ability to remove traps) is 5B. A spell targeting the mage (self) which grants both of these abilities at 100% for maybe 1 turn would be easy; just apply a casting sound and the appropriate visual spell hit. I'm still working on that part, though. *sigh*

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An intelligent mind is the key to the universe.

The most distressing thing about practicing magic is the fact that even the most learned sorcerers cannot accurately describe what magic *is*....
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