Here are the Stats for Mezzoloths
MEZZOLOTH - YUGOLOTH LESSER
Inteligence 5-7
Alignment NE
Armor Class -1
Movement 15
HitDice 10 + 20 hit points
Hit Points 81
THAC0 15
#AT 2 or 1
Damage 7-12/7-12 + 6 (strength bonus)
Special Attacks Magical Items, Special Abilities (see below)
Special Defenses +2 or better weapons to hit
Magic Resistance 50 %
Size M (7' tall)
Moral 13-14 (Elite)
Experience Points 40,500
The Mezzoloth has 18/00 strength and gain damage bonuses from that strength (+6 damage adjustment). The creature is highly magical by nature. Consequently, these creatures have a high affinity with magic items. As a result of their magical affinity Mezzoloths are also not subjet to attacks by nonmagical weapons. In fact, so deep is this natural resistance, that +2 or greater weapons must be employed to damage a Mezzoloth.
The Mezzoloth have the folowing spell like powers, at 10th level of spell use, usage once per round,one at a time, at will: alter self, animate dead, cause disease, charm person, improved phantasmal force, produce flame, teleport without error, burning hands, cause serious wounds, cloudkill - 1 time per day, darkness 15' radius, detect invisibility - always active, detect magic, dispel magic - 2 times per day, flame strike - 1 time per day, hold person, mirror image, sleep and trip. The Mezzoloth may also attempt to gate in 1-4 additional Mezzoloths or 1-2 Hydroloths. This attempt may be made once per day and has a 40% chance of success. It is also not affected by paralysis or poisons of any kind, cold based attacks will cause them full damage. It is immune to charm and suggestion spells.
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[This message has been edited by BladeMaster (edited 05-11-2001).]