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Old 01-26-2002, 08:42 AM   #11
DarkLocket
Elite Waterdeep Guard
 

Join Date: January 25, 2002
Location: Connecticut, USA
Posts: 8
whelp, we made a new multiplayer game with some new solid characters.

barbarian wow, these guys are sick 120hp right off the bat.
beserker sheese, another big guy. 105hp both of these fighters I made dual wield. i made the mistake of not giving them skill in bow and arrow. so hopefully when they level we can add a point or two.

swashbuckler I liked how his according to the in game discription says his ac will continue to improve. plus a nice ~250 skill to distrubute. i put 140 into pick locks and 130 into detect traps.

totemic druid my friend isnt too fast with the mouse, and a fighter sounded boring to us as a pc. no variety. hmm a Bard might be a good idea here. anyways, we hope that the summoning of elementals and such will add a dececent tank while keep her char out of trouble. kinda not a front line pc player. panics too quickly [img]smile.gif[/img]

talos cleric seem to be the best next to lathander ill be taking control of this one for healing.. the scripts suck at healing anyone in time.

me of course the invoker. I choose the invoker to get +1 spell and gave up on the charm line which appears to be a commmon resisted line. initially, we started with no mage type and quickly learned we needed something to identify stuff. so we removed a monk that we did have and went with the two big boys up front. the monk only offered 70hp at start.

unfortunately, we will miss all the npc intimacy during the game. its our first time playing the game, and i know this will add alot to the dynamic playablity not to mention additional addventuring adding quite alot of interactivity. so we will problably try and fix the old group or start a new one with npc's. but it was great to see body parts flying from those fighters.. that was new.

thanks sorry for the long post
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