View Single Post
Old 05-04-2001, 07:07 PM   #15
Tarinoc
Dungeon Master
 

Join Date: May 3, 2001
Location: katy, texas
Posts: 78
Individual: I'd say magic missile, but it neither does enough damage, it can be resisted my magic resistance, and many enemeies are straight-up immune to it. I'd have to say melf's minute meteors. It does a lot of damage, has 5 attacks per round (10 with improved haste HAHAHAHHA) and negates all magic resistance, spell protections, or immunites that I've come accross yet. The ONLY downfall is that you're THAC0 has to be good enough to hit them, but with so many coming out so fast, the enemy usually gets pummled pretty damn good.

Group: Abi Dalzim's Horrid Wilting - no saving throw, a lot of damage

Summon: Pit fiends add another ally, possilby more powerful than anyone you currently have... but being that it's a level 9 spell, it's not the best. I'd have to go with djinni/efreeti/or fire elementals.
Tarinoc is offline