I like the two extremes.
Mage: the very best for a single encounter, and the very worst over a long period of time due to the fact they must sleep and remem fairly frequently to maintain an effective arsenal. There are some nigh unbeatable tactics a mage has for every situation, but again, you have to either ration them out carefully or sleep frequently.
Monk: can only kill one enemy at a time, but can solo a dugeon without breaking a sweat. Consider, a level 20 monk wearing a certain item gets:
Four 1d20+7 attacks a round with the fists. This is clearly quite insane. After fighting like this the delay between spell casts seems like an eternity.
Immune to slow
immune to poison
Immune to disease
immune to charm
60 in magic resist
Self lay on hands
Very fast movement rate
Stunning Blow
Quivering Palm(kills even dragons)
Can read priest scrolls
Kensai/thief:
These are very very good as they can almost always kill an enemy in one attack, and they just have to walk around the corner to do it again. They are the best wizard slayer, unless the wizard happens to have stoneskin up
Blade: I found the spin abilities very appealing, but their thaco is so horrid that even with offensive spin on they average far less damage than a warrior/pal/rang.
Warrior/berzerker: Incredible potential for ac.
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Once the monk has the cloak of reflection he is an invincible death machine. The cloak of reflection is said to be an overpowered item, but the effect on the monk is even more amplified than on the other classes.
[This message has been edited by Chai (edited 04-09-2001).]
[This message has been edited by Chai (edited 04-09-2001).]