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Old 04-04-2001, 04:09 AM   #4
Memnoch
Ironworks Moderator
 

Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
The first thing you might want to do is set the game to automatically pause when an enemy is sighted, this will prevent you from being minced before you even see your opponents.

Your NPC scripts should reflect what you want to automate with respect to your NPCs' behaviour. So if you have a thief, you might want to automatically have him/her always searching for traps if you are in a dungeon. Alternatively if you use your thief to scout ahead, you will want to have the scout option enabled. You will probably want to set the missile attack option for party members who are not tanks and have missile weapons. I wouldn't recommend having the script that causes NPCs to aggressively chase enemies unless you want that NPC to die very quickly.

A final hint: in the event that you want to override these scripts (and once you become more familiar with the interface you will) without having to go into the options page and switching it off for each NPC there is an AI button on the bottom right hand corner of the screen. You can use it to switch NPC AI on or off.

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My name is Memnoch. And your name is...destined to be a footnote in the sands of time.
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