quote:
Just cast Draw upon holy might
This would work, as temporarily increasing the strength leaves items (armour, weapons) in use after the effects have worn off, however, each time the archer selects a melee weapon (quite often, especially if surrounded), I don't think you'll be able to re-select the bow until you increase the strength again, so you could draw upon holy might again, or quaff a potion, but this would be an annoyance every time you want to change weapons.
Enchantment to hit, THAC0 and damage are all different modifier variables are can all be set independantly (staff of the Magi = 1D6+1, THAC0+1, but strikes as a +5 weapon).
It took me a while to find and download the program as teambg only allows 100 downloads per day, and by lunch time there had already been 160 requests for it, so download early [img]smile.gif[/img]