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Old 03-20-2001, 10:56 AM   #13
Zateel
Zhentarim Guard
 

Join Date: March 11, 2001
Location: Long Beach, MS
Posts: 354
I've never done it, but were I to, I would probably use a dual or multiclass fighter/mage type or kits thereof, because a solo mage is suicide unless you rest for about five years of game time, and a fighter won't stand a chance without the anti-magic spells like breach. Playing solo does have an advantage in that one might use "Protection From Lightning" and then unleash a storm that Umberlee would be scared of without harming your other party members. Same for sunfire, a terrific but probably underutilized spell, because of party endangerment. Playing solo also allows for high levels earlier in the game. I'm with you, it's tough enough with six, even with big 'ol Minsc (and Boo).
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