My rule of thumb is always around 3 magic caster, 1 thief, 2 tanks, 1 cleric, and maybe a paladin. Of course, this setting will mean that I am going to have multi and dual class character, which is usually a berserker/mage (and maybe a kensai/mage) and probably a kensai/thief. Unless they are all imported from previous games, I see many chapter 2/3 fights to be magical intensive as my fighters are desparately trying to get their fighting abilities back.
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Long live H22A1!!!!!
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