My take, if it doesn't make the game more fun, it doesn't go in, period.
I don't have a problem with using food to heal wounds in a game, a little abstract, but at least there is a direct correlation between food and health in real life. But I can tell you people won't like it if their characters are nagging for food every five minutes. Characters should have to each have a full waterskin when entering the desert. It would empty when they leave, so they have to refill before going back. That's as far as I'd take that.
Pets would be cool, the problem is the games that have them, like MUD's, you just end up babysitting all the time. If you could find a good way to implement it, I think it could work.
The most important things to a good game are a nice intuitive interface, good automapping, good autonotes, etc. Also, music isn't that big a deal, but good atmospheric sound effects are rare in any game. Sound is almost always neglected and adds to a CRPG more than 3d effects, IMHO. That being said, if the music is very very good like Icewind and most Black Isle games, put it in.
I always thought a 'Listen Door' skill would be good. Where you have a character try to figure out what's on the other side of the door, and bonuses are awarded upon entering if they get it right. Get the monster type right? Get a one round suprise bonus. Get the number AND type of monsters correct? How about a two round bonus.
I think skills in a CRPG are awesome, and BG 2 kind of neglected this. Even though the last three have been trashed for poor graphics, I thought Might and Magic 6-8 were incredible games (especially 7) for their skills system and playability.
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