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Old 03-07-2001, 11:40 PM   #6
Sir Markus
Elite Waterdeep Guard
 

Join Date: March 4, 2001
Location: Columbus, Ohio, USA
Posts: 20
I agree, WAY too many spells in this game. Also, put the spell name, not just the symbol, on the spell icons so at least you know what you have ready. Also, make it possible to right click on the spell icon to get a description from the game screen.

The designers went overboard with monsters that cast 'posession' spells. I can't remember the last time I fought a battle with all of my guys under my control, or having to cast spells to prevent the problem.

Also, insteal of just giving an 'Inventory Full' message when trying to put an item in a character's inventory, have the screen give that message AND switch to the characters inventory with the item so you can exchange it with another item. The way it is now, if I want a character with a full inventory to take an item, I have to exit the character who has it, go to the other character, remove an item, go back to the other character and THEN transfer the item. If the screen would go to the character I'm trying to give the item to, that way I could just exchange items directly without having to clear out a space manually.

Either give more inventory spots, a house to store items in, or start combining special weapon abilities. You have Extra damage to dragon weapons, extra damage to giants weapons, extra damage to undead weapons, heaven knows how many different types of arrows, all combining to make inventory management a major pain in the neck. I say give the character a house with chests where they can keep extra stuff.



[This message has been edited by Sir Markus (edited 03-07-2001).]
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