Cleric of Talos:
Advantages:
- May cast Lightning Bolt once per day per 5 levels of the caster (starts
at 1st level with one use).
- May cast Storm Shield once per day per 10 levels of the caster (starts
at 1st level with one use). This spell lasts 6 seconds per level of the
caster. It protects the caster from lightning, fire, cold and normal
missiles.
Disadvantages:
- None
Cleric of Helm:
Advantages:
- May cast True Sight once per day per 5 levels (starts at 1st level with
one use).
- May cast Seeking Sword once per day per 10 levels (starts at 1st level
with on use). This spell creates a sword in the player's hand (that
cannot be dropped or unequipped). The sword is +4 for purposes of
determining what it can hit (but this bonus does not apply to damage),
and it deals out 2-8 damage to any target it hits. The weapon sets the
number of attacks of the cleric to 3. It lasts for 1 round per level of
the caster. When equipped, the wielder cannot cast further spells.
Disadvantages:
- None.
Cleric of Lathander:
Advantages:
- May cast Hold Undead once per day for every 5 levels of the caster
(starts at 1st level with one use).
- May cast Boon of Lathander once per day per 10 levels of the caster
(starts at 1st level with one use). This spell lasts for 6 seconds per
level of the caster. It gives the caster +1 to hit, +1 to damage, +1 to
all saving throws and gives the caster 1 extra attack per round. It
also protects the recipient from level drain.
Disadvantages:
- None.
If you don't like getting hit a lot, then take the priest of Talos. The special ability Storm Shield works like 4 simultaneous spells:
Protection from Normal Missiles, Protection from Fire, Protection from
Electricity and Protection from Cold. So walk into that cone of cold,
or that fireball, it won't hurt you in the least. The spell also lasts
a VERY long time, 6 seconds per level, so by the end of the game it
could last 2 real time minutes. And, since Storm Shield is a special
ability, it casts really fast.
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