In answer to the "what kind of familiars do you get?" I found this info in a walkthrough. I can't personally vouch for the correctness.
Alignment Familiar AC HP Abilities
--------------- ------------- -- -- ----------------------------------
Lawful Good Pseudo Dragon -2 24 50% magic resistance, renders
victims unconscious, casts Blur
Neutral Good Pseudo Dragon -2 24 (same as above)
Chaotic Good Fairy Dragon 4 24 32% magic res., casts Invisibility
10' Radius & Mirror Image 1/day
Lawful Neutral Ferret 0 24 50% magic res., 75% Pickpocket,
40% Stealth, 20% Detect Traps
True Neutral Rabbit -4 16 50% Detect Traps, 30% Stealth,
75% resistance to fire, cold, elec
Chaotic Neutral Cat 0 24 Pickpocket, 99% Stealth,
50% magic res.
Lawful Evil Imp 2 18 Polymorphs, 25% magic res.
Neutral Evil Dust Mephit 6 24 Casts Glassdust 2/day,
Glitterdust 1/day, 10% magic res.
Chaotic Evil Quasit 2 24 Casts Horror, 25% magic resist.
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