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Old 01-18-2002, 12:07 AM   #7
Mourn Yauntyyr
The Magister
 

Join Date: December 1, 2001
Location: Kansas
Posts: 127
Yeah, you have godlike abilities in the end. But that certainly doesn't mean it is a "Monty Haul" campaign. Anything but, as a matter of fact. A lot of folks think that Monty Haul campaigns are caused because the DM gives the PC too much power. But I disagree - this is only the case when the challenge of the game is less than the power your PC possesses. This is *certainly* not the case in Planescape. I assure you you WILL be challenged every step of your adventures in Sigil, usually more mentally than in combat. Also, the plotline is very much non-linear - you have more options than in BG2, and actually cannot pursue each course, though every course will take you to the end of the game.

Planescape uses the AD&D system, but keep in mind that it is not set in a conventional campaign setting. For the most part you operate out of Sigil, a city which sits "in the middle of the planes". Because of its location, it acts as a gateway and neutral ground for beings of all the planes. Therefore it is a strange and wondrous city, with beings of great power visiting it on a regular basis. You won't see any gods walking the streets though, don't worry. [img]smile.gif[/img]

It is a truly amazing game, I had played probably 50 CRPGs in my time, and I have no doubt in my mind that Planescape:Torment is the best. I highly recommend every CRPG fan to go out and get it, or at least find someone who has it and try it out. If not, you're missing out on a great gaming experience.
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