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Old 01-18-2002, 07:55 AM   #10
Vaskez
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Join Date: April 30, 2001
Location: szép Magyarország (well not right now)
Posts: 5,089
quote:
Originally posted by strangelove:
I'm curious if the infinity engine treats magic immunity and magic resistance differently. I'll have to check the old Monster Manual when I get home to verify, but I believe clay golems are actually immune to magic. This implies there is no resistance to lower, it just doesn't affect them at all, period. I do know they are traditionally the toughest of the golems, because very few things can hurt them (only blunt magical items +2 or better iirc) and they can haste themselves. In BG2, Iron and Adamantite Golems are bigger, with more hp, but clay golems in good old PnP AD&D are very, very nasty.
-sb



I can tell you that IE does in fact treat MR and Magic Immunity differently. MR is given as a percentage and is stored as a creature statistic, while Magic immunity is applied as a permanent spell effect onto a creature with a parameter setting the level of spell to be immune to. For example, Liches have 5 effects making them immune to spell levels 1 to 5. TO be honest I can't remember off the top of my head, but I think Clay Golems only have magic resistance. I'd have to check when I get home.
How do you know his MR wasn't lowered anyway? Maybe you lowered it to 80% and he still resisted your spell (very likely).
The only way you could check in-game is to press ctrl+q on him when cheats are enabled and get him into your party and check his stats.
Pierce Magic should ignore MR and I doubt there is a bug in your game because then others would have found this bug long before (remember the game has been out for nearly 1.5 years.)
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