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Old 01-15-2002, 10:54 PM   #4
Erydian
Manshoon
 

Join Date: December 14, 2001
Location: the great beyond
Posts: 172
I'm going to have to agree here, I didn't consider Planescape linear at all. I especially liked the attention to alignment that seems to be lacking in every other game that Bioware/Black Isle/Interplay has released so far. I guess I just liked the idea that I didn't have to hack and slash my way through the entire game if I chose to do otherwise - (though granted, some combat is inevitable and required [img]smile.gif[/img] ). In my humble opinion, Torment offered far more options than BG2, and not only were those options present - they were perfectly viable ones too. Outsmarting your enemies rather than beating them into a bloody pulp was worth the same amount of experience (if not more), and the game wasn't geared toward good alignments like BG2 tends to be (the "good" choices in BG2 are generally the best paths, item and exp-wise).

I finished Icewind Dale, but it took me a very looong time. [img]smile.gif[/img] It wasn't all bad, but I certainly would never replay it.
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