great overall atmosphere, although the power inflation somewhat hurts it
one thing that really really REALLY put me off: bad ai.
i know this isn´t supposed to be ´commandos´ in a fantasy setting, but combat could be sooo much better.
if they had made the game difficult by making the npcs smarter (enemies concentrating on party members with already low hit points or spellcasters, enemies getting out of conintuous area effects, changing targets or mode of attack if what they´re doing is ineffectual for more than 2 or 3 rounds etc) instead of just giving them bigger and nastier spells and attacks, the battles would be more satisfying.
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The objective of persecution is persecution. The objective of torture is torture. The objective of power is power.
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