No modules?
Like no monster manual?
Hmm, probably you should start to make your own then, just for starters, try the old "rooting out" evil or thieving guild and like have some cinister mage backed up with some of the monsters from the rulebook.
Most new games that are done with the D20 system franchise (people have the right to make their own material for D&D(great idea to get more material) usually hav most preferences and monsters in their adventures) I.E stats and the like will be thourough (scuse me spelling lads and ladies)
Have no pinpoint tips unfortunately when I usually sit at the table as the DM, and I do most of my material myself..
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