No, I don't think I will be making a gnomish fighter/thief. It is probably good in the beginning and in the middle game, but the kensai/mage will grow much stronger.
G.W, I see your point. I should have put the slots in two handed weapon style instead of single weapon style, and let the kensai/mage dualwield the Dak'kon's Zerth blade and a katana +2. This way, I don't have to change weapons, and can have the 4 extra spell slots.
I chose the berserker to specialize in quarter staff, because it is a crushing weapon and that I intend to get the staff of magi, because someone's gotta use it. It is a pity I can't have anyone using a two handed sword. Maybe my berserker should have the proficiency points in two handed sword in the beginning, and when he duals to a mage, I put the rest of the points in quarterstaff. I will have to use shadowkeeper once again.
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