Thread: Mind Flyers
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Old 01-31-2001, 09:31 PM   #15
Magness
Quintesson
 

Join Date: January 7, 2001
Location: Manchester, NH, USA
Posts: 1,025
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I see we have a bunch of fairly new people to this board, si I guess that it's time to repeat my Mind Flayer advice...

Here we go............................

Mind Flayers are pussycats if you use one simple perfectly available priest spell. have your priest/druid cast Chaotic Commands on your 2-3 tanks. Have them also drink down a potion of Genius or Mind Focusing (or both). Then have them charge right into battle, hacking and slashing to their heart's content.

The only Mind Flayer attack that remains dangerous is INT drain. If a mind flayer physically touchs you, it will drain 5 points of INT. If you hit zero or less, you're dead. The INT drain is temporary, so you should be able to withdraw the drained character from the battle for a handful of rounds and regain those INT points. FYI, Chaotic Commands lasts long enough to clear out either mind flayer dungeon.

What should you do with your other characters? Leave them out of sight initially. But after your tanks are fully engaged with the soon-to-be-dead mind flayers, bring the other NPCs close enough for long range missile or magic support fire.

Target the mind flayers fire. Ignore the umberhulks until the mind flayers are dead.

Use this strategy and mind flayers will bother you nevermore.
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