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Old 01-30-2001, 01:54 AM   #7
turbovee
Elminster
 

Join Date: March 2, 2001
Location: Eglin AFB Florida
Posts: 471
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I totally understand, however, for someone who has never played any D&D games before you can ask all the questions you want. God I'm such a pig. I just stop typing to watch a show with girls jumping on trampolines. Anyway Intelligence deals with a characters ability to understand complex things such as spells and your ability to memorize multiple things, whoa that sounds like college! For mages this is critical. A fighter really doesn't need to think other than to go in a hack away with a sword or axe. Wisdom for clerics measures their devotion and study of their religion, thats why spells for clerics are automatically given because they receive divine knowledge from their respective gods. Dexterity is important for any class because it measueres your ability to manipulate things with your fingers or your ability to move quickly, thats why you get an AC bonus because you can dodge weapons or projectiles. For example, watch repair man might have an 18 dexterity or a brain surgeon. Micheal Jordon would definitely have an extremely high dexterity. Constitution is important in any class because it measures your bodily health,stamina and resistances. It can affect things like your ability to resist fatigue, poison and disease. Charisma is your ablilty to influence people, Paladins have a high charisma because they are considered leaders of the community.
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