...And if you really want to get down & dirty, JRR Tolkien never thought about stats: back in the 1950s, when LOTR was published, pen & paper games were pretty much limited to very abstract strategic representations of historical battles. Tolkien's wizards, for example, don't fit into contemporary AD&D stereotypes: they were nearly immortal, but possessed little offensive spell, and worked instead *through* reality, rather than above it as super spell generators.
Not that you can't create a LOTR character set, but just don't expect it to fit well. A shame in a way that Interplay never negotiated for the rights with Tolkien's oldest son and estate to produce a game set in the LOTR world. We've gotten some pretty cheesy games based on Tolkien, and nothing remotely approaching the original.
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