Well, I think one should get XP for nonkilling confrontations, itīs not the death of an opponent who triggers the learning but the fight, the environment the way its done.
For example, a thief gets experience when picking a lock, shouldnīt he just be satisfied with the treasure inside it? Nope, a task that depending on how difficult it is to break the lock, pick it, smah it for a fighter determines the degree of trouble and XPīs the encounter situation is worth.
In the roleplaying world of DoD all games including CRPGīs it is easier to kill your opponent then to disarm him, knock him unconsious i.e a character has to use more strategies to sneak past seven fire elementals than to bring in all the party to throw icestorms and killing the poor buggers, yep, they donīt stand a chans later on in th games..
But well, it might be really hard to trigger this in BG games.
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