you are correct on how to force a lock.
monk _is_ damn good at hand-to-hand combat once hes leveled up enough to lower his ac and get decent damage, until then hes quite weak in comparison to a fighter or even a theif, alhtough not as bad as a mage.
the monk needs weapons to overcome specific obstacles. certain creatures are immune to +4 weapons (which your fists will be by the time you meet them), so you need to carry a plain weapon when fighting them. troll require fire to finish them off, so grab flame tongue(its available faster than the ninja-to IIRC). and a party with no ranged attacks has no way of winning certain battles later on.
1 slot in each weapon class is more than adequate - you not going to be using them outisde of special situations anyway, except the sling and you can live with that. if necesary, use a weapon in which you have zero stars, if you have no other way of killing the enemy.
memorizing all trap locations would be nigh-on impossible, dont get cocky and detect traps anyway.
prot from poison happens at lvl 12.
f.gottwalds tips are also good, although being able to wear keldorns armour is a bug, although i dont think it got fixed at any point. its up to you if you want to cheat and wear it.
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