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Old 01-13-2002, 10:23 PM   #5
F. Gottwald
Manshoon
 

Join Date: January 9, 2002
Location: Göttingen, Germany
Posts: 153
hmm, apart from the background trouble i think high-lvl spells and powerful items detract from the gameplay. pnp ad&d gets rough around the edges outside a range of about level 3-12, and it´s much worse in a computer games where no dm can smoothe out the shortcomings of the game mechanics (and don´t get me started on the ai).
an important aspect of crpgs is to look forward to the power you will one day wield... but in bg2, ít´s impossible to use that power to good effect without fealing like you´re cheating.
on the behalf of items, i quite like the items individually... individually, they are quite interesting, but the sheer mass of them reduces the sense of achievement on recovering one. since powerful items are available early on, most of the others might as well not exist at all and hardly anyone would notice.
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