also, from and d&d point of view, bg2 is a horrible example of power inflation. within 2 months or so YOUR WHOLE PARTY changes from competent but not all that remarkable adventurers to powerhouses who put legendary archvillains and -herous to shame, and the accumulation of treasure is even more out of proportion. in general, powerful creatures were sold far too cheaply... *1* lich (let alone a demi-lich) or pit fiend would be enough to be the centrepiece of an entire game... to slay them by the dozen in 2 months is downright childish.
That's because players keep screaming, "We want higher level spells, we want more powerfully enchanted weapons!" This brings on CRPG Inflation, because you can't simply increase the PC party's item quality and spells, but everybody's, including the enemies. And since you have to advance relatively fast, as you note, the power ramp is artificially steep.
In that single sense, I found BG1 superior to the followup.
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