Eh... yeah. Thing is, P&P AD&D is a lot more involved than a CRPG. You need a whole group of other friends who are willing, you need a lot of books, an able and imaginative dungeon master, a well-planned campaign... over the years I've come to the conclusion that probably the hardest day-to-day thing you can do is try and organise people. For those who don't have all the time and motivation to play P&P, a CRPG is a pretty good substitute. That aside, and despite the comments I made earlier, the mages probably would win, but it really depends on their levels and the skill of the people playing them. Oh, and whether or not they can pause the game freely, too, since selecting the right spell can be quite hard to do on the run.
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