Minor Spoilers !
The quests early on are not time-sensitive, I , in fact, did all quests that take place outside of Atkatla in chapter 6 when I found most of them too easy. So do not worry about putting them off, if it helps. If you are talking about the monsters downstairs in Nalia's keep they are called umberhulks, the golems are the huge ones in the big chapellike room upstairs. Have
you already got a priest in your party that can cast 5th level spells ? Just checked it, priests gain the first 5th level spell at level 9. Anyway, you could use the 5th level
"Chaotic Commands" to protect your leading guy/gal from the Confusion spell they usually cast at the start of a battle. Equip your main fighter in such a way that he has the best ac possible and with all healing potions available. Even at that point of the game you should have at least one guy with an ac below -5. Cast defensive harmony, then your main guy should open the door to the room with the umberhulks and block the doorway. Have the rest of your party stand back to avoid being affected by Confusion. Then have them attack with range weapons and spells, but mostly range weapons, since umberhulks , or is it humberhulks ?, possess some magic resistance. Some spells, that you might already have and that might be very effective
with the umberhulks cramped up in front of the door are Emotion, Confusion and holysmite. Concentrate all your attacks on one foe at time - dead monsters cannot damage
you anymore, while injured ones do as much damage as uninjured ones. Do not worry if your character blocking the door is mainly busy drinking potions instead of attacking himself. His main job is staying alive. If you have another character with decent hitpoints and a decent ac you can swap roles
if necessary.
There is another way to beat the umberhulks that involves a little trick provided for in the story of the quest. It involves the dogs in the courtyard of the castle. If you want to be spoilt in a more detailed way, say so.
Spoiler:
A warning: right after being done with the umberhulks in the very next room you will have to face the main villain of the quest.
That was the only battle in the quest even challenging for my party (at around level 14). It is possible, though, that the program provides for the strength of your party by adjusting somewhat the power of the opposition, not sure about.
So, just give it a try before giving up. There is nothing wrong with returning later, either, though.
So long,
Ramon
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