Thank you for your replies so far.
But there are still quite a few things I want to hnow. For instance, how do you not use auto-pause without relying heavily on the A.I. ? Take a full-sized six member party like mine with 4 "full-time" spellcasters plus 2 "half-time" spellcasters and without autopause I would be lost in combat. Between
two autopauses I often get up to two dialogue boxes(at maximum size) worth of information about anything from spells cast to damage suffered to - often the most crucial information - spells cast by the opposition and all of that in maybe 3 or 4 seconds of real time. Of course, I could just pause manually every ten or so seconds, but then
I would have to start a major investigation how everybody was doing and what had been going on. And worse, spellcasters might have wasted precious time being idle after having cast or might have begun to cast an inadequate spell for the situation, that I would have to cancel with the spell being lost. Spellcasting is already so painfully slow compared with other form of attacks !
I really think they should consider allowing high level mages to cast two lower level spells per round to balance the enormous amount of damage fightertypes can then do so quickly. That would also reestablish the worth of some of those lower level spells that are very interesting but tend to go mostly unused later on in the game.
All in all, no, I do not think that pausing manually would work for me. But I am still curious about experiences with the other alternative: relying more on scripts, maybe even ones you have written yourselves. Isn't there a editor specificly for writing scripts that comes with the game ? There must be someone out there you has used that a lot. So just fill me in !
And yes, Magnese, I agree that pathfinding, while in general greatly improved over BG I, can be every annoying when it makes a npc go
astray in a crucial situation.
So long,
Ramon
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