I found a magic one-handed axe (+2 I think, but I'm not sure) that can be thrown, and it returns to the character everytime. By choosing under it's abilities, you can switch it to a melee weapon. Unfortunately, when you try to equip a shield or to dual weld you get an error message that says you can't use your off hand when using a ranged weapon!?!?!? To me this made the weapon useless on either setting. Is this a glitch or is there logic? And to clarify, I don't have a two handed weapon in any of my other weapon slots.
IMHO, if it's meant to be this way, then under the description, it should say two-handed not one-handed.
BTW, the fact that you can't use your off hand if you are using a ranged weapon, would surprise my cleric greatly because he's carried a sling and shield the entire game.
I've also found a one-handed knife that works the same way. It's +3 and I let my mage use it, so this weird penalty doesn't matter. I think this is the best mage weapon that is practical to use. I like some of the staffs, etc.. that allow you to cast or summon, but I always hated when, all of a sudden, my mage runs off into the heart of the battle because I selected all characters, picked a target, and forgot the mage wasn't set on a ranged weapons...lol. I've actually seen him kick butt in melee a couple of times, but he usually ends up dead.
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