- Spoilers, mostly minor.
I've heard of a little loophole with Yoshimo's death. Unfortunately it involves leaving him behind in chapter three before you go to Spellhold. If you can't help but like the Kara-Tur rogue, don't do any sidequests - just go for the main plot. Leave him at the Copper Coronet after you clear the crypts of vampires, then go off to Spellhold. Run through there, then the Sahauguin City, then the Underdark. Go to the Coronet. When you walk in, Yoshimo will drop dead (!). So instead, walk into the Coronet, pause and talk to Yoshimo. You'll walk over and start a conversation - take him back into your party. Then, he'll drop dead. Resurrect him, and voila, good as new.
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