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Old 05-15-2001, 11:05 PM   #18
Jimbo
The Magister
 

Join Date: March 10, 2001
Location: Brazil, IN USA
Age: 56
Posts: 126
I want a shaman class for BG some time.
They would be of either evil or good alignments, and be war-priests of hardened areas of life. They would be masters of buffing (raising AC, THACO, all stats), debuffing (slowing, posioning, lowering ac, THACO), they are elemental so they would be able to draw upon some nice strike spells and some nice damage over time spells. They wouldn't get as many spells as a cleric or druid, but they have some nice abilities.

They would use spears, 2handed blunts, 1handed blunts, 1 handed axes, slings, and they would get to have 2 specialization(possible 3, especially if they let barbs have 3) (with 3 in duel weld, and 2 in the other fighting styles). Armour would be restricted to chain or less (scale, chain, splint, studded etc...). Special ability would be alchemy ability, and at a higher level the ability to summon a compainion spirit (basically a wolf that kicks butt, or an animal of that nature). They would have decent healing, but no raise or resurection.

They would be all race available, not able to duel or multi class. Requirements of str, con, wis and charisma (gets to roll for str bonus but only can go to 18/50).

They would work hand in hand with rogues and fighters, would be so so with sub classes (except fighter and thief subclass), would be tolerated by clerics, apathy with magic users (they don't hate em, but don't really like them, tolerant, but if the situation is bad it can get violatal), and druids are disdaned (not hated but doesn't take much to set them off against each other). Shaman take nature's force and use it, whearas the druids want to preserve natures balance. The two sides tend to be in conflict, but can work together sometimes. Evil shamans tend to be less tolerated by druids then the good aligned shamans.

Spears need to be of 1handed kind and a 2handed kind. Epic weapons could be a spear (+5 enchantment, +6/+6 hit/damage, slows target on hit [best slow in game other than the shaman level 7 slow] 3x per day casts a greater debuff [lower ac, all stats -7, all resistance -50, lowers hitpoints, lowers thaco] no saving throw, lasts for #levels of character per round, can be dispelled by any dispell magic (no saving throw, mage or whoever casts the dispell, and the greater debuff will be gone))--okay that could be too uber...


Shaman


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Drink and be merry
Jimbo
"Renegade, Rebel, and Rogue"
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