Damn.. I wanted to agree with something but I forgot what...
ach, ja... the anti-paladin would be a brilliant idea, because I am sick of seeing Mr Good-Nancyboy I-am-a-PALADIN-ain't-I-just-too-shiny.
In short soley allowing existence of lawful-good paladins is prejudiced and blind. I mean, paladins are basically supposed to be the extreme embodiment of an ideal. Now being chaotic-evil is also an ideal, if we want to stick to the hard and fast rules of alignment... so let the guy have abilities and a big sword too!
A more flexible plot would also be good. I too am tired of seeing the good guys win. It is perhaps the major wekness of the game, in the we are always pushed in one direction.
Hmmmm, I just might build me a real big trouble character and see what happens if I try slaughtering as many people as possible... hehehe
There need to be more items in the game and adjustments to the specialist classes, like sorcerers and monks to make them worth playing, including a reduced focus on the main character...
Child of Bhaal, child of Bhaal, child of Bhaal.. yada yada yada.. it's a wonder the poor character doesn't flip out due to hearing about it all the time and get REAL nasty...
Well, that's my 25 cents.
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