I'm disagreeing with you right off, Glorick. You're saying over half the classes in this game are worthless. Assassins do get an additional modifier to backstab. The archer is one of the few kits in this game I thoroughly condone. Monks are excellent. Very good damage, excellent special abilities, and a nice, original idea as well. Swashbuckler; the idea is, the swashbuckler combines the fighter/thief theory into one class, so you can also dual him, see? You're basically telling us that any class that can't attain grandmastery in a weapon is useless as a fighter, which is, of course, complete bullshit. They don't get +3 or something to hit and damage and lose an extra attack per round. So? You get a good weapon to make up for that loss of THAC0, or put proficiencies into a weapon style. In my game Viconia has a proficiency in both flails and shieldfighting. With the flail of ages she can do up to twenty damage per stroke, with a THAC0 good enough to hit adamantine golems nine out of ten times. 'Nuff said.
|