I believe the third installment will focus more on powerful wizards trying to thawart you (the end seemed to hint at that). This will involve a lot more NPC battles instead of monster battles.
There are also many planes to explore with the hardest critters, and that could also be the focus of BG3. The nine planes of hell seems a fitting end to this trilogy. If you played Planscape, you will remember many tough monsters for your level 18+ characters.
The problem with 2nd edition rules is that there is much less in the way of Character development at high levels than most of us would like. I's fun to watch your HPs go up, and they don't at high levels. 2nd edition rules really are for characters up to about lvl 18 (where the Mage finally gets level 9 Spells). I played some of the 18-24 modules like "Earthshaker", which weren't nearly as much fun as modules like "Against the Giants". I wouldn't want it to get like Diablo with silly replay of the same monsters with more hit points as you progress in "stages". D2 allowed you to go up in levels and develop your characters to very high level (tops about 80), but the monsters were bogus - increasing the same monster to higher HPs is just boring IMO.
Anyway, I like the plot of the BG2 series, but I like the "start from scratch" of IWD and PST. BG3 will be mostly plot, but I hope they start you at about level 16 so you can reach about level 24ish by the end. I'd like to see any game that doesn't favor hack-and-slay. Every one of these games is much easier to beat using 4 fighters, a cleric, and a thief. One thing nice about games like Fallout was that you could talk your way out of fights and get more XP for doing it. I'm replaying IWD again with 4 dwarf fighters, a Illusionist/Thief and a Ranger/Cleric and its 10X easier than my balanced party. I believe BG2 would be even easier with this recipe - using 4 1/2 Orc fighters, an Illusionist/Thief and a Ranger/Cleric.
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