Thread: Best spells?
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Old 12-09-2000, 01:01 AM   #36
omegadawn
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Join Date: January 7, 2001
Location: Boston, MA, USA
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Summoning spells usefulness varies depending on the opponent you face and the tactics you choose. You can block doorways with even a weak summons, giving spells and missle weapons time to wear down a stronger foe. I always use a joint effort with my druid and mages casting summons simultaneously. Moving the weaker mage creatures in first, so the stronger and more useful druid minions stick around longer. My cleric casts chant soon after they arrive, while the mages immediatly caste haste and emotion courage or hope. Once my squad is revved, I send an inviso thief to watch while the little monster hoard of five move in to soften an enemy up. Obviously this tactic doesnt work well against creatures immune to normal weapons, but works great against foes like, orcs, kara tou, and spore colonies.( my five guys versus at least 50 myconoids. My minions lost, but killed the 4 spore colonies and most of the mushroomheads before kickin it)
anyway my point is that summons can useful in some situations, racking up the exp while the character group watches from the shadows, ready to summon up some reinforcments.
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