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Old 02-26-2001, 08:48 AM   #9
Tobbin_OHF
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Charlie, I totally agree with everything that you've said. I wasn't supporting what I said, I was just saying that's why they did it. The main benefit that you get with multi-class is that you keep raising levels in both classes. With dual, you go up to a certain point and then stop. I think the whole system (dual vs multi) sucks and am glad that they changed it in 3rd edition. I'm only hopeful that this gets into Never Winter Knights as well. I originally wanted to get a Ranger/Mage combination when I started playing, but they didn't offer this as well. Somehow, I was able to get into a Ranger/Thief combination. I wish my computer hadn't crashed cause I really loved that character. The closest you can get to this legally, is what you are trying to play, the fighter/thief. And yes, you are right. There really isn't supposed to be any favoritism in either fighter or thief and it totally sucks that they have it in the game. And you are right that you shouldn't need a character editor to get what is supposed to be given to your normally. What really surprised me was that they didn't correct this in the patch. Well, I just wanted you to know that I wasn't on the side that said you should be penalized, cause I'm not. As for the playability thing, that may be a poor choice of words, what I meant to say was equalizing. If you had an advantage with multi-class, then why play single or dual? And as for raising levels, you raise levels at the same speed that a single or dual class does, it's just that you share experience points across the classes. You are in essence, running two or more characters at the same time with one person.