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Old 01-07-2002, 04:19 AM   #1
Iqbal_khi
Elite Waterdeep Guard
 

Join Date: November 24, 2001
Location: Singapore
Posts: 34
I realize that this spell is superior to fireball, doing a max of 20d6 HP damge and all (as opposed to 10d6 fire damage), but its casting range of 20 yards really sucks for me... a single fireball wipes out 5 goblins before they know what hit them , but skull trap gives them a chance to disrupt my spell casting easily (right now i'sm soloing a F/M). They also don't seem to trigger right, further limitng their usefulness...

Any tips on placement, tactics etc??
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