Rangers also have other abilities as well. They gain a bit of lore and usually get better proficiency with a bow. Not quite like an archer, but that's beyond the point. I really prefer to class change from the Ranger (playing human) to either a thief or a cleric too. This gives them some really powerful abilities. You can choose this right away too, but I really do prefer a human. 3rd edition is even better. It will allow a human to multi-class right away. They do lose some points in their second class, but I don't mind that. I believe this will make for a better category of HERO. I mean, look in a lot of the old D&D books and you will see a HERO listed in them with like 3 classes. That's originally what got me interested in dual classing. Humans in the beginning were not limited in levels to how high they could go. The non-humans were limited. They could not pass like 10th level across the board. What use would there be in playing a human if they didn't have some kind of advantage. I mean, the demi-humans usually had +'s here or +'s there. They had infravision and they could be better with weapons or an enemy just because of their race. All that changed with 2nd edition and now it's all changed with 3rd. I wonder how that will transfer over to NWN? It is supposed to be 3rd edition while Baldur's Gate II is modified 2nd? Anyways, Rangers have tracking skills and other abilities in the real PnP game. They can Hide Without A Trace, much like a Thief uses their thieving abilities. When matched to a thief, this will allow you to choose most other things beside stealth. You can't use the Ranger's stealth until the thief surpasses the Ranger level, but it is still there throughout. Plus with the Rangers hitpoints (Before, they had the most starting off hitpoints too, cause they got double hitpoints at 1st level). But back to the stealth. So you can devote most, if not all of your points to the other abilities. This may seem a handicap, but that's why I usually either purchased a ring of invisibility or something that would help the stealth til I earned it back (you did have the Rangers hitpoints to help your thief survive through the transition). Eventually, it makes for a wicked combination.
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