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Old 11-06-2000, 01:10 PM   #4
Memnoch
Ironworks Moderator
 

Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
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I found Cause Wounds to be a bit of a redundant spell really. Harm had some use but Cause was just a total waste. If you have to get to melee range might as well smash them with something sharp and solid.

I found at early level Confusion or Chaos works well too, keeps them distracted. The dwarf is PRETTY tough for a newbie but keep hacking away, eventually he'll fall.
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