Actually, no. It's best to switch from a thief to a fighter. Now, here's my reason why. In AD&D, and in this game, when you class change, you gain the restrictions of your new class. If you start off as a thief and then dual to a fighter, you gain the fighters abilities with weapons. (*PROFICIENCIES*) Really key here. You can wear armor if needed. Basically, it's a thief that tanks. Granted that with certain armor you are limited in your thief skills, but then that's a choice you can make. Your hitpoints won't be as high either, but weapon specialization will more than make up for it. If you go the other route then you will have less options. You will be stuck with the restriction for both armor and weapon use (stuck with a short bow or sling and really limited to close range weapons too). Plus, as you gain levels as a fighter, you will gain more and more attacks. Granted that with a thief you do get a higher attack probability with backstabs, but it takes forever to raise that up. I use a Ranger/Thief mix. I do kind of regret having to go that route, but he is a good character. Since you can't specialize in the second class, I couldn't opt for a Thief/Ranger, but I did try the Thief/Fighter. Very respectable.
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