The BEST party (but not the most fun):
1. 3 Half-Orc pure fighters, 19 str and con, 18 dex. 1 spec. two-handed/two-handed sword, the others dual-wield (longsword/hammer, longsword/mace).
2. Ranger dual to Cleric immediately. Get HPs of a fighter, access to Cleric and Druid spells. Specialize in sling, mace, sword and shield style.
3. Thief Dual to Mage. Locks and Find/remove traps, dual to mage when second thief can use thif abilities again.
4. Thief Dual to Mage. Pick Pockets/Hide in shadows specialist, dual immediately.
The fighters can cover for the cleric and mages as they level. One thief duals only when the other has reached sufficient level to use thief abilities again. In this game, if u start with 6 (as opposed to 4 in single player mode), you really have a cakewalk until you leave the first chapter.
This is a sterile, precision, killing team, not a fun role-playing team. There is no better combo than this for this particular game, but you may get bored. The only game-specific change I might make would be to make one Paladin to use that SUPER awesome Holy Avenger Sword.
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