My BG2 party:
Dwarf, straight up fighter. The tank. From BG1, so he has 19Str, 18Dex, and 20Con. He is so cool. Natural regeneration so when I need to heal major damage, and he’s able to take a lot, I can just take a snooze.
Ranger/Cleric. Thought I’d give it a try. I was partial to the Fighter/Cleric, but I’m trying this one out to see which I like better. Still undecided.
Swashbuckler/Mage. I love the extra –2 to AC the swashbuckler gets, and I never really used back stab as much as I probably should have. Bring the swashbuckler up to level 11 and you can max out 3 out of the 4 thief abilities and put 75 percent on the last. I left hide in shadows a little low because I like to just use invisibility for its greater reliability. With mirror image, he is even very effective in hand to hand combat.
One bad part of this combo is that I couldn’t specialize the mage, but I usually can get a rest in before I use up all my favorite spells anyway, so it’s not so bad.
Cavalier. The poison immunity is pretty cool, and so is almost everything else about this fellow. In P&P D&D, when the cavalier came out he was the hottest thing since stuffed baked potatoes. He still can handle himself very well, and another tank type (no missile weapons) to back up my dwarf enables them to take care of just about everything that comes their way.
I covered all the major bases with only 4 guys (really only 3 because the fighter and cavalier are kind of redundant, but I don’t like carrying around all those arrows anyway) and I left the other two spots open and use them to check out all the NPCs and get quests with. So far, I haven’t left anybody behind and have Minsc and Yoshimo out of the dungeon and chilling out at the bar and Jaheira’s got my back. Also having only 4 guys lets you get Exp more quickly; you can even ditch the NPCs momentarily before you finish quests to screw them out of some of the XPs. Not very nice, but effective.
|