Ok, in the Copper Coronet there is a merchant called Joluv. He is from IceWind Dale. This is what he has:
1) Staff or Arundel 20,000gp
Usable only by a druid
+10% resistance to fire/cold
+3 staff
gain extra 5th/6th level spell
Need a 9 dexterity to wield this weapon
2) Kachiko's Wakizashi 35,000gp
Not usable by druid/cleric/mage
+3 Wakizashi
on hit will drain 2pts wisdom from target (lasts 2 rounds and is cumulative)
3) Scarlet Ninja-To 28,000gp
Usable only by a monk
+3 Ninja-To
1 extra attack/round
Poison damage if failed saving throw (6 points/round for 2 rounds)
4) Sling of Everard 35,000gp
Anyone can use this item (especially helpful to Druid/Cleric or Mage
Does not require Ammo (+1 bullets are magically created by sling)
+5 to THACO (+5 to hit)
+2 damage
5) Jerrod's Mace 24,500gp
Not usable by Druid/Mage/Thief
To hit: +2/+5 vs Demons
To damage: +3/+5 vs Demons
6) Everard's Morning Star 21,000
Not usable by Druid/Mage/Thief
+2 Morning Star
50% chance/hit of making target lose a spell in memory
To hit: +2
11 Strength required to wield this weapon
7) Spear of Kuldahar 16,800
Not usable by cleric/mage/thief
User gains 8 hitpoints (to total amount)
+3 spear
5 strength required to wield this weapon.
8 ) Defender of Easthaven 42,000
Not usable by druid/mage/thief
+2 flail
+1 AC
20% resistance to slash/pierce/blunt damage
13 strength required to wield this weapon.
9) Joril's Dagger 32,200
Not usable by druid/cleric/mage/thief
+3 two handed sword (was a dagger from a giant)
25% chance per hit to affect target with confusion (as per spell)
+1 cold damage
13 strength required to wield this weapon.
10) Axe of Hrothgar
Not usable by druid/cleric/mage/thief
+3 Axe
+1 Charisma
+1 Wisdom
10 strength required to wield this weapon.
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