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Old 12-10-2006, 12:10 PM   #2
Nightwing
Baaz Draconian
 

Join Date: June 14, 2004
Location: Neb.
Age: 60
Posts: 725
4 is a great number. spoilers ahead.


A Lord is a must for some of the uber weapons work mace and dagger. You will need a gadgeteer to finish the dagger but Modras could do that for you if you pick him up to just do that and then let him go. I found the rod of darts you get in the beginning works great however because the poision damage is 9. because of the way the mage spellbook works a Sam is a good choice because you can start with a mage go for 7 levels then switch to a Sam and by level 12 he is a pretty good caster and swordsman with all the bonus to hit items in the game. Athrowing ninja is great as well as train in mace or flail for the master nunchuck. It gives 20% KO. Duel wielding those really helps. If you don't take a Ninja then take a Ranger for the same spellbook, If you haven't played through once take the Ranger just for his scouting abillity. It really play well to have a priest just for the faster divinity build up and get the summon monster spell early especially for a 4 man team. I like to change my priest to a fighter later on after divinity is 75 and my divine realm is 65.
So a 4 man team after playing 3.0 12 times for me would be:
Lord train mace and dagger
gadgeteer
Ninja or Ranger
Priest/Fighter
All characters need to have throwing at 20 so you can throw all the granades you find in the game. You get gaurdian angel so fast that the priest can be a grunt for you and train his Mace and flail while he is fighting and casting.
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