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Old 10-01-2006, 04:50 PM   #17
xfactor
Dungeon Master
 

Join Date: June 15, 2004
Location: UK
Posts: 77
In general specialisation is the key to creating powerful characters, so spreading out your points at level up to allow you to increase Int with the Samurai isn't a good idea. I tend to use my Samurai to cast things like Missile Shield - it gets his skill up and it's anon-combat spell. With your party I don't think you can afford to waste the Sam in combat. He needs to be fighting. I'd stick with dual-wielding swords. Samurai can wear some decent armour and you should be able to survive without a shield.

Your Priest needs to make sure they're putting points into Divinity every level-up. It gives you a bunch of extra spell points. Piety does the same, but I find Intelligence and Speed are more important, especially with your lack of other healers.

Consider trying to improve Staff skill with the Monk (not sure what staff weapons are available early on - Bo is the only one I can think of). I find that throwing becomes very expensive because you have to buy so much ammo and it doesn't tend to do much damage, unlike arrows/quarrels/stones which can benefit from the weapon used to fire them. Also, towards the middle of the game throwing will become inefficient as the enemies get better faster than the throwing ammo improves.

Bear in mind that any party combination can be effective and if things are tricky you can always take it easy for a while and do a bit of exploring instead of following the paths the game tries to push you down.

xfactor
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