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Old 09-25-2006, 04:04 PM   #3
Dave G
Elite Waterdeep Guard
 

Join Date: February 5, 2006
Location: United States
Age: 40
Posts: 48
The most powerful parties are much harder to use at the begining and much harder if you don't know the game that well. I recommend this party, which is fairly strong from begining to end:

Lizardman Fighter: You can get your STR and CON maxed really fast. Early in the game, you can get a sword called Bloodlust, which you will want to give this guy and have him keep for most of the game.

Felpurr Samauri: Lightning speed

Elf Mage: Mages and Priests are great for the 3/4 of the game, but slowly fade in power as a Bishop grows stronger. That's not to say they are bad -- by the end of the game, most enemies are very magic resistant -- but they will hit their plataeu earlier than other classes.

Elf Priest: See mage. Most useful thing here is getting Heal-all earlier in the game

Elf Bishop: Very weak at the begining, the strongest character at the end of the game, and very time-consuming. You will spend far more time trying to build this character than any other. For your first time through, one is about all you'll want to handle.

Felpur Ninja: This 6th character could really be anyone. Some would say a bard is better. I had bards, I never use them in any games -- I'm prejudice like that. Ninja is able to standup in the front line, able to throw criticals (though there are not enough throwing weapons), deal with locks and traps. They also have mage spells. This is a wide selection of skills, I'd use them to feel anything you think is lacking.
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