Hello Wizardry fans,
I've finally decided to give my Infinity Engine addiction a break and gone and installed Wizardry 8, wanting some classy turn-based combat. Unfortunately my version of the original that I purchased from a video shop as an ex-rental doesn't have a manual, so I've made do by reasearching a bit of info from a variety of sources (the tips/beginners sections here and the official site in particular) I'm guessing the archives here will be a veritable treasure trove for information as well, which I'll no doubt get to doing as I start playing.
Thus I've scrawled down some notes and are just about ready to get cracking in the game and create my first party. Here's what I'm thinking about going for so far - relatively generic I'd wager, but here goes:
Dwarven Fighter (Lord perhaps?) Party Leader
Dracon (or Lizardman?) Samurai (Polearms)
Felpurr Ninja (Focusing on criticals, thrown weapons)
Mook/Human Bard (Not sure what build to go for...ideas?)
Rawulf/Gnome (?) Priest
Elven Mage
I've considered the Faerie option, but to be honest, any name of a race that reminds me of my time spent with Stonekeep's Faeries is best avoided! (Karzak: Can I fall on my axe now? [img]graemlins/hehe.gif[/img]
I'd prefer to go pure classed where possible and not get too extravagant with hybrid classing, but where there are question marks, feel free to offer your own experience based advice on what direction you think I should go. I'm somewhat of a cRPG veteran and hope to really feel at home with the old-school/epic hardcore battles to be found in this game. [img]smile.gif[/img]
Cheers in advance,
CD
[ 09-25-2006, 09:20 AM: Message edited by: CerebroDragon ]
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