Bishop spellbook split:
The Alch/Psi makes a mighty aggressor and the Mag/Pri makes a great defender. The Alch/Psi does the Element Shield and the Mag/Pri does the Soul Shield on round one. Note that they can BOTH do these important buffs as well ; )
The out-of-battle buffs are split between my sammy and mag/pri (2 each.) This drains the spell points a bit from each, but that allows the alch/psi to throw/cast another spell or two in big battles. Having the mage in the priest does allow him to pop out an occasional offensive spell when everybody is healthy for the next round. The priest doesn't have much for the fire realm as well and the mage side can build it up -- the priest spell Lightning is actually very nasty when used at full power! It seems to even work on those resistant to fire -- handy that is {*wondering?*}.
Note that my mag/pri also does my X-Ray spell to keep the mental growing - it's the one that lags on this character who is now level 19. Need it so that I have a high level Sane Mind spell at the ready.
I also like having these available to both:
Stamina
Cure Poison
Cure Paralysis
Purify Air
Resurrection
They seem to be needed a lot so far! My ranger can do these too and it's kind of cool curing 3 poisons in one round [prefer spells to build them] when you get blasted by some Acid Wings (they seem to get though full power Magic Screen and Element Shield occasionally...grr...)
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